Battlestar Galactica: Pegasus Expansion

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qute
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Battlestar Galactica: Pegasus Expansion

Post by qute »

Er der nogen som har prøvet denne husregel?

Jeg kan godt lide at en cylon admiral ikke kan vinde spillet automatisk.

Lay Down Your Burdens
A variant for New Caprica

This variant is to make the New Caprica endgame more tense, and eliminate the mathematical aspect of evacuating ships. It also eliminates the possibility of a Cylon admiral jumping the fleet away immediately upon Galactica's arrival, destroying everyone and everything on New Caprica.

If using this variant, adjust starting resources by +1 Morale and +1 Population. It is also recommended that you use the Captain's Hand variant in conjunction with this one.

Throughout the game prior to the New Caprica phase, any destroyed civilian ships that show a single resource (i.e, 1 population only) are returned to the supply of civilian ships instead of the box (the resource loss is, of course, still suffered).

At the beginning of the New Caprica phase, all Cylon players and all players on Colonial One are moved to Occupation Authority.

Then, starting with the current player and going clockwise around the table, every other player decides whether to move to any New Caprica location or remain at their current location on Galactica/Pegasus.

As in the normal rules, Galactica is "away" from the beginning of the New Caprica phase. Only after the fleet marker has reached the auto-jump space on the jump-prep track does Galactica return.

Some general rules for the entirety of the New Caprica phase:

- The "FTL Control" location may not be activated.

- Players may not move to Colonial One by any means - it is off limits for the rest of the game.

- New Caprica is blockaded for human players only.

- Cylon players may move from New Caprica to any of the Cylon locations (or vice versa) by discarding a skill card (even while Galactica is away).

- Occupation forces that are activated while on the "Shipyard" location will first destroy the top ship in the pile on the "Prepared Civilian Ships" space. Only if this space is empty will the occupation force instead destroy the top ship in the pile on the "Locked Civilian Ships" space. This is the reverse of the original rule from the Pegasus rulebook.

- Civilian ships that are destroyed are not revealed immediately. Instead, place destroyed civilian ships facedown in the "sky" area on the New Caprica board. When the fleet jumps away at the end of the game, reveal all of these ships and deduct their resources before determining the winners.

While Galactica is away:

- At the beginning of the New Caprica Phase place a centurion token in the space area in front of Galactica. This token moves one space area clockwise around Galactica at the end of each player's turn and is removed once Galactica returns.

- Players may not move from or to New Caprica for any reason. Players may still move between Galactica and Pegasus however by discarding a card as normal.

- Cylon ship activation icons on crisis cards instead place ships on the board (though Activate Heavy Raiders icons will still move centurions one space along the boarding party track. Activate Occupation Forces icons also work as normal). With the exception of the Launch Raiders icon, all new ships placed in this way are placed in the space area currently containing the centurion token:

Actiavte Basestars - place 1 basestar
Activate Heavy Raiders - place 1 heavy raider
Activate Raiders - place 2 raiders
Launch Raiders - each basestar launches 3 raiders

- Cylon ships cannot activate for any reason while Galactica is away. Thematically, Galactica and the human resistance are simply building up intelligence information regarding the size and position of the Cylon fleet around New Caprica.

- Vipers may be activated while Galactica is away, but the Cylon ships may not be attacked in any way (by Vipers, nukes, Weapons Control, etc) until Galactica Returns. Again thematically, the Cylon ships are not actually there to be attacked!

- Each jump-prep/evacuation icon on a crisis card will advance the fleet marker by once space as well as move the top ship from the Locked Civilian Ship stack to the bottom of the Prepared Civilian Ship stack.

After Galactica Returns:

- Do not remove any ships from the board when Galactica returns. All Cylon ships and Vipers remain where they are. However, ignore the Cylon ship setup in the rulebook for Galactica's return.

- Each jump-prep/evacuation icon on a crisis card will advance the fleet marker by once space as well as launch the top civilian ship of the Prepared Civilian Ships stack.

- Launched civilian ships may be placed into any space area. The current player decides which space area to place the civilian ship in.

- Note that even after Galactica returns, New Caprica is still under blockade. The only way players will normally be able to move from New Caprica to Galactica is by activating the "Shipyard" location. Players will not normally be able to return to New Caprica after this.

- When the fleet marker reaches the auto-jump space on the jump-prep track the fleet does not automatically jump. The fleet marker remains where it is and further jump-prep icons are ignored - the marker cannot advance any more. However, it is only once the auto-jump space has been reached that the admiral may use his action to jump the fleet and signal the end of the game.
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