HJÆLP søges: Min version af Delve
Posted: Tue Jul 03, 2012 2:37 pm
Hej!
Jeg har forsøgt mig med at lave en PC version af spillet Delve. Jeg har 5 år på bagen som fritids-spil programmør, og jeg kunne rigtig godt bruge lidt hjælp, til testning af mit spil.
Alle der har en lille interesse i at kigge på det, og eventuelt smide en kommentar er MEGET velkomne.
Det jeg simpelthen søger, er om spillet er sjovt (det er i sen beta nu, og længere nede, har jeg skrevet hvad spillet mangler).
Er det SJOVT at spille? er det interresant at spille?
Det er meningen at spillet kun skal være i 5-10 minutter, men meningen er at det netop er sådan et spil, man lige kan snuppe når man venter på andre, til en game-night ell. lign.
Som sagt, alle kommentarer er velkomne.
Nuværende features:
-Yatzy med et twist.
-36 unikke encounters.
-21 unikke encounter abilites.
-Uendelig mænge random generated monstre, med random abilities, når/HVIS den primære horde er bekæmpet.
-4 heroes med 10 skills. (11 heroes i næste version)
-Online highscore
-God hygge og afslappende gameplay, når man lige stener alene.
Features jeg arbejder på:
1. priotet)
-7 ekstra heroes er ved at være færdige, som man unlocker når man får X experience.
-Vælg selv hvor mange heroes man vil kæmpe med, og få mere XP, jo mindre heroes man forsøger sig med.
2. priotet)
-Lyd og musik
-Treasures (der giver unikke abilities), healing potions og throwing knifes (2 damage, instant) - disse er rewards ved store encounters.
-Traps
-Create custom hero (unlockes når man har en MASSE xp)
-Stats på alle heroes (damage, kills ect.)
LINK TIL SPILLET:
http://sandbox.yoyogames.com/games/2011 ... dventures#
Herunder, er reglerne:
Rules:
You have a party of four adventurers, each with unique abilities. They will face several encounters in the dungeon.
The goal of the game is to survive as many encounters as possible and exit the dungeon with at least one living adventurer, with the highest XP (score) possible.
Pick four adventurers – an adventurer with six health, two adventurers with three health and an adventurer with one health.
You then begin by rolling for encounters, one at a time, and resolving them.
For battles, you fight one round at a time, rolling for your adventurers first. For your adventurer’s attack, roll 6 dice up to three times, setting aside any you want to keep. You can stop at anytime. After the rolls, determine which attack or ability you will make, based on your surviving character’s abilities. For example, if you have a Knight and a Rogue and end up with three 5’s, a
6 and two 1’s, you could use the Knight's Charge to do one point of damage and the Rogue’s Sneak attack to do two points of damage to one opponent. Note that you can only use a dice once, so if you rolled five 6’s and use those for the Wizard’s Fireball, they cannot be applied to the Knight as well.
For your opponents, the dice will only roll once. For each successful hit (usually a 5 or a 6), an adventurer in your party looses 1 HP.
Each encounter has experience points that you gain if you conquer it.
After resolving an encounter, you can either continue deeper into the dungeon or exit with your accumulated experience.
If your adventurers all die, you lose all of your experience for the game, so choose wisely when deciding how far to delve into the dungeon.
Jeg har forsøgt mig med at lave en PC version af spillet Delve. Jeg har 5 år på bagen som fritids-spil programmør, og jeg kunne rigtig godt bruge lidt hjælp, til testning af mit spil.
Alle der har en lille interesse i at kigge på det, og eventuelt smide en kommentar er MEGET velkomne.
Det jeg simpelthen søger, er om spillet er sjovt (det er i sen beta nu, og længere nede, har jeg skrevet hvad spillet mangler).
Er det SJOVT at spille? er det interresant at spille?
Det er meningen at spillet kun skal være i 5-10 minutter, men meningen er at det netop er sådan et spil, man lige kan snuppe når man venter på andre, til en game-night ell. lign.
Som sagt, alle kommentarer er velkomne.
Nuværende features:
-Yatzy med et twist.
-36 unikke encounters.
-21 unikke encounter abilites.
-Uendelig mænge random generated monstre, med random abilities, når/HVIS den primære horde er bekæmpet.
-4 heroes med 10 skills. (11 heroes i næste version)
-Online highscore
-God hygge og afslappende gameplay, når man lige stener alene.
Features jeg arbejder på:
1. priotet)
-7 ekstra heroes er ved at være færdige, som man unlocker når man får X experience.
-Vælg selv hvor mange heroes man vil kæmpe med, og få mere XP, jo mindre heroes man forsøger sig med.
2. priotet)
-Lyd og musik
-Treasures (der giver unikke abilities), healing potions og throwing knifes (2 damage, instant) - disse er rewards ved store encounters.
-Traps
-Create custom hero (unlockes når man har en MASSE xp)
-Stats på alle heroes (damage, kills ect.)
LINK TIL SPILLET:
http://sandbox.yoyogames.com/games/2011 ... dventures#
Herunder, er reglerne:
Rules:
You have a party of four adventurers, each with unique abilities. They will face several encounters in the dungeon.
The goal of the game is to survive as many encounters as possible and exit the dungeon with at least one living adventurer, with the highest XP (score) possible.
Pick four adventurers – an adventurer with six health, two adventurers with three health and an adventurer with one health.
You then begin by rolling for encounters, one at a time, and resolving them.
For battles, you fight one round at a time, rolling for your adventurers first. For your adventurer’s attack, roll 6 dice up to three times, setting aside any you want to keep. You can stop at anytime. After the rolls, determine which attack or ability you will make, based on your surviving character’s abilities. For example, if you have a Knight and a Rogue and end up with three 5’s, a
6 and two 1’s, you could use the Knight's Charge to do one point of damage and the Rogue’s Sneak attack to do two points of damage to one opponent. Note that you can only use a dice once, so if you rolled five 6’s and use those for the Wizard’s Fireball, they cannot be applied to the Knight as well.
For your opponents, the dice will only roll once. For each successful hit (usually a 5 or a 6), an adventurer in your party looses 1 HP.
Each encounter has experience points that you gain if you conquer it.
After resolving an encounter, you can either continue deeper into the dungeon or exit with your accumulated experience.
If your adventurers all die, you lose all of your experience for the game, so choose wisely when deciding how far to delve into the dungeon.