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Each player also starts the game with a hand of diplomatic cards. During the game, player can talk, usually secretly in a neighboring room, and trade these cards. That’s probably the most original, interesting and nasty system of this game. Family cards represent the daimyo’s sons, daughters and cousins that can be given, as hostage, to another daimyo. When a battle starts, if the attacked player has an hostage of the attacking player’s family, he can kill it, thus dishonoring the attacking player who acted with such despise for his kin’s life. Trade cards are like IOUs, and can be played later by the player who receives them to get some resource from the player who originally gave it. Military support cards can be played in a battle to claim the dice showing the shield of the daimyo who gave them. What makes the game really nasty is that diplomatic cards are traded secretly, and that you can trade cards that were given you by some other player – so it can happen that you didn’t know the player you are attacking has your eldest son in hostage, or that your menacing neighbor has an expensive IOU on you.
Kilde:
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